Review



It also sold decently. The plot's intentionally daft enough to slide almost beneath notice: a corporate soda maker's new energy drink turns imbibers into mutants, because, to paraphrase one of the characters you interact with, Y'know, science and somethin'-somethin' bullsh-.” It's just a permission slip to build a city that's effectively a giant fun-park ride.

In Sunset Overdrive you will quickly be eviscerated by fast moving hordes of zombies if you simply resort to running about on your two feet. Insomniac's previous games were renowned for their OTT arsenals, particularly the Ratchet and Clank series, so we can't wait to see what they come up with here.

If Insomniac Games are looking for a publisher then hopefully Microsoft will step in and finance the project. Sunset Overdrive also has it's fair share of glitches. But even that feels generous: Sunset Overdrive is far more tonally inconsistent, and its gameplay is far less intuitive, than any of those other games.

It's definitely not for everyone because of how juvenile is can be at times, but the awesome-apocalypse is meant to be a lighthearted, fun place and not treated as a dark and dreary setting. The missions, which typically involve going somewhere to collect something or kill something, are completely standard, as is the way your character gains new skills over the course of the game.

Times such as when the character on screen tells you as the player to press the start button or complains about an upcoming mission because it's so boring. Even other humans, now turned Scabs, can be cause for concern when gallivanting about Sunset City. Now Sunset City is ground zero for an outbreak, most of the population isn't human anymore, Fizzco has the place on lethal quarantine, and it's up to you to find a Horror game way to freedom.

The improved resolution, just like the better performance, is a godsend, making the vibrant and colorful look of Sunset City better than ever. If you told me the colour grey didn't actually exist in Sunset City I might just believe you. I don't want to play the mechanically fascinating 2007 game Portal a second time.

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